After the short activity we got into our groups and came up with an innovative game that had similar objectives as "Red light, Green light". Many of the groups shared games that they had previously played. Our group shared the game, "Captain's coming" To play this game everyone is spread out with enough room to run/move around. There is one person who calls out commands that the participants have to listen to and follow along with. For example; if the command captains coming was said than everyone would have to stand up and salute. There are many more commands that go along with the game. To find out more about it check out the link below...
Wednesday, March 2, 2011
February 22, 2011
Class began with an activity called clay, artist, model. The group who instructed this activity had the class split into groups of three. Everyone played a part as either "clay" an "artist" or a "model". The model of the group pics a pose to do that the artist will have to mold. Once the model has their pose the artist, who is blindfolded or has their eyes closed, then feels the model to learn the pose. After they are confident that they know what the pose is they try to mold the person who is the clay into that same position. Once the person who is the clay was molded into the same position as the model a new round started. Everyone played the role as the clay, artist, and model. I think this game was a little uncomfortable for many people to play. A lot of people don't know each other well enough to feel comfortable touching them with their eyes closed or having someone touch them. In the end I think everyone had fun because a lot of people were laughing while playing the game.
Our next activity involved creating an activity for a specific population we may work with in TR. The activity was based on the idea of the show Project Runway. Our group had alcoholism and the activity we chose was designing jewelry. We had to choose three unique materials to make the jewelry with. Our materials included, keys, silverware, and wire. Some things we thought were important when choosing materials for this populations was to stay away from anything that would resemble bottles, alcohol logos, beer caps, or anything that could be associated with alcohol. An alcohol related thing can be enough to trigger someones past alcoholic behavior, so this is a very important thing to consider.
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